Designed in partnership with Nasen and Minecraft, this workshop focuses on the Good, the Bad and the Misunderstood in the world of young people and gaming. What are the main issues, should we be worried about gaming habits and dangers of addiction and what is the positive news for educators, including how gaming technology is shaping the future. The training includes a full session on training teachers and tutors on delivering Minecraft effectively in the classroom.
All of the resources provided in the training can be used as part of a PSHE programme around risky behaviours and causes of addiction. They are also adaptable to include discussion of other risky activities. Student activities can be chosen activities to suit students as appropriate. Key Learning Objectives include: an understanding of what gaming means; an awareness of the risks associated with some forms of gaming; an awareness of the positive aspects of some gaming experiences.
A wonderful course with fantastic resources and engaging trainer.